Selected Freelance Credits
Scroll down for examples of work.
In-Universe Corporation Icons and Layout for Headspace: Dystopian Dreams, by Green Hat Designs.
Card design and rulebook layout for for Slayer Cake, a LARP by Evan Torner and Kat Jones.
Layout for Endless Realms and the Endless Realms Creature Compendium, by Lunar Games.
Layout for Dark Pacts & Ancient Secrets, by Martin Killmann/Kinoko Games.
Text ornaments and foil logo design for Cthulhu Dark, by Graham Walsmley.
Kickstarter Graphics, Playtest Kit Layout and Play Aid Design for Dreamchaser, by Imagining Games LLC. - Nominated for "Best Art," Indie Groundbreaker Awards 2018
Layout for Dungeon Grappling, by Douglas H. Cole/Gaming Ballistic LLC.
Layout, logo and cover design for Wrath of the Autarch, by Phil Lewis.
Layout, logo, cover and card design for Lovecraftesque, by Joshua Fox & Becky Annison. - Nominated for "Best Art," Indie Groundbreaker Awards 2016
2015 and previous
Layout & cover assemblage for Fiasco '10, Fiasco '11 and Fiasco '12, supplements for the game Fiasco, by Bully Pulpit Games.
"Art in the Blood" Conspiracy nodes and incidental graphics for The Dracula Dossier (Pelgrane Press).
Logo & Icon design for Five Fires, by Quinn Murphy.
Card Design for 183 Days - Winner “Most Innovative,” Indie Groundbreaker Awards 2016, “Best Storytelling” Festival 2015
Layout and cover design for Circle of Hands, by Ron Edwards.
Card design for Mars Colony: 39 Dark Organization Cards, by Tim Koppang.
Layout and cover design for the OmegaZone Campaign Guide, by Tim Rodriguez.
Layout and cover design for Tears of a Machine, by Russell Collins
Layout design for Sorcerer Upgrade, by Ron Edwards.
I also do all of the layout, logo and cover design for my own publications.
Who I Am
I am Nathan D. Paoletta, an independent graphic artist, game designer, small press publisher and narrative design consultant.
The narratives we weave for each other are the subject of my design practice, expressed through visual mediums (graphic design), verbal and tactile mediums (game design), and simple conversation and social interactions.
What I Do
I am always interested in freelance opportunities. Get in touch if you need:
Layout for a print or digital publication
Graphic design for book covers, posters or advertisements
Design and layout for playing card publication
A logo or title set for a creative project
Creation or optimization of digital files for publication (including PDFs and ebooks)
Additionally, I provide the following consulting services:
Early stage ideation to bridge the gap between your idea and how to make it a reality
Design consultation to stress-test your design ideas and open your project up to new directions
Review of Kickstarter projects and other crowdfunding endeavors
What About You?
I love to work with other independent creators, game designers and publishers. I believe in creator ownership and fulfilling your vision without compromising my design sensibilities. Because I am a publisher myself, I can often help smooth the path to publication, offer advice and recommend resources that compliment the services that I provide. Whether you are starting on your first project or looking for a fresh set of eyes and ideas for an established property, I am ready to help you get your work out into the world.
Nathan Paoletta is a talented graphic designer, but not just that. He takes time to understand what impact you want out of a design and what emotions you feel that you want others to feel as well. Whether you’re going for something silly and irreverent or deep and cultured, Nathan has your back. - Ryan Macklin (Project: Logo Design for Katanas & Trenchcoats)
Short Bio (feel free to copy for promotional purposes):
Nathan D. Paoletta is a graphic artist, game designer and independent publisher hailing from Chicago, IL. He publishes his own games, including the award-winning World Wide Wrestling RPG, in addition to helping other creators make their visions a reality. He posts pictures of his dog to twitter @ndpaoletta and obsesses over The Rockford Files @TwoHundredPod . Find out more at ndpdesign.com.
Selected Examples of Work
The Sword, The Crown and the Unspeakable Power
Interior layout and cover assemblage for The Sword, The Crown and the Unspeakable Power (SCUP), a game of historical power, politics and intrigue. Produced hard- and soft-cover publications along with optimized-for-digital PDF. Layout design focused on echoing elements of medieval illuminated manuscripts while preserving discoverability and readability, and showcasing the inspirational art of Marnie Galloway. Design included the character and reference sheets (free download available here).
Forthright Open Roleplay
Interior layout and cover assemblage for Forthright Open Roleplay, a genre-blending settingless game that aims for a smooth play experience with up-front expectations setting by Room 209 Gaming. Produced hard- and soft-cover publications, as well as optimized-for-digital PDF and ebooks, and an artless Creative Commons free PDF. Layout design focused on clear information hierarchy and navigability of the text in print, along with digital navigation features, while showcasing a variety of art and visual styles to inspire readers to the multiple possibilities of gameplay. Art by Arthur Asa.
Dark Pacts & Ancient Secrets
Interior layout, custom page border design and cover assemblage for Dark Pacts & Ancient Secrets, a third-party class supplement by Martin Killmann for 13th Age. Produced hard- and soft-cover publications, as well as optimized-for-digital PDF. Design focused on retaining visual identity of existing 13th Age books while adding a gritty, full-color edge that showcases these alternate classes for the game. Inline art provided by client. Borders were designed to transmit the unique feel of each class while maintaining a unifying aesthetic throughout the book.
Cover design, interior layout, title logo and supplemental card design for Lovecraftesque, a storytelling game by Joshua Fox and Becky Annison. Produced hard- and soft-cover publications as well optimized-for-digital PDF and ebooks. Design concept was to mirror the gradual erosion of normalcy created by play with the visual decay of layered visual elements, without sacrificing readability of the text itself. Art by Robin Scott. Lovecraftesque won Game of the Year at Gioco Dell’Anno, has been nominated for the Golden Geek game of the year 2015, and was a finalist in the IGDN awards for best setting and best art 2016!
Layout for Undying, a roleplaying game by Paul Riddle. Produced both hard- and soft-cover publications, as well as an optimized-for-digital PDF. Built upon original art direction by John Harper to create a dark, moody aesthetic with contemporary typesetting sensibilities, reflecting the tension between young and old in the vampiric world.
Icons & Symbols
Two sets of Theology faction symbols for Part Time Gods 2E, by Third Eye Games.
A set of in-line layout elements for Graham Walmsley's Cthulhu Dark. Designed with geometric origins but askew and off-kilter, they work with the Vorticism-inspired art and lend a suitably mid-century eldritch element to the layout.
(Right) The "eye" logo design for the foil-stamped hardcover edition of Cthulu Dark.
Color and black-and-white version of logo for Candor Counseling Services.
Logo (and example of fabric label made with it) for the quilting business of Augustsnow.
A multi-use logo design and set of icons for 5 Fires, a game of making art through hip hop. Written and published by Quinn Murphy.