ndpdesign

independent games & design by Nathan D. Paoletta

Unless otherwise specified, I do the graphic design and layout for all of my games.  This page features client and personal work that I feel is particularly representative of my style and abilities.

I am generally available for freelance graphic design and layout work, please contact me here to make an inquiry.  Thanks!

No Country For Old Kobolds Logo

Cover title, multi-use logo and icon set for this Dungeon World hack of heroic kobolds saving their village from marauding adventurers. Written and published by Steve Wallace.

Title Logo

Title Logo

Black & White Variation

Black & White Variation

Stacked Variation

Stacked Variation

Midstage Ideation

Midstage Ideation

NCFOK Icon

NCFOK Icon

NCFOK Icon Variation

NCFOK Icon Variation

Five Fires Logo

A multi-use logo design and set of icons for this game of making art through hip hop. Written and published by Quinn Murphy.

Early Ideation

Early Ideation

Later Ideation

Later Ideation

Final Logo & Icons with use variations

Final Logo & Icons with use variations

Circle of Hands

Cover design and interior layout for this roleplaying game of mud-and-dung dark fantasy adventure. Designed to visually reference full-size RPG books of the 80s and early 90s, but with a textual flow that keeps each spread visually remarkable and legible typography.

Written and published by Ron Edwards.

Cover Wrap

Cover Wrap

39 Dark Fringe Group Cards

A set of supplementary faction-creation cards for the roleplaying game Mars Colony: 39 Dark by Tim Koppang. Printed via DriveThruCards.com.

Ideation, Round 1

Ideation, Round 1

Ideation, Round 2

Ideation, Round 2

Final Cards

Final Cards

Finished Fringe Group Deck

Finished Fringe Group Deck

Wedding Invitation

Celebrating Kelley & Arnold's wedding. Postcard wedding invitation. Otter art provided by clients.

Plight of the Tuatha Adventure Path

A series of fantasy adventure modules in Pathfinder Adventure Path, published by Mór Games.

Cover design, interior layout and Path-specific character sheets. Published in softcover and as PDFs.

Covers of Part 1 & 2, and the Campaign Guide

Covers of Part 1 & 2, and the Campaign Guide

Interior spread from Feast Hall of Ash

Interior spread from Feast Hall of Ash

Adventure Path custom character sheet sample - 4 pages that fold to 8-page 5.x"x8.5" pamphlet.

Adventure Path custom character sheet sample - 4 pages that fold to 8-page 5.x"x8.5" pamphlet.

Tears of a Machine

A title logo, interior layout, play reference sheets, and cover design (with integrated illustration) for this game inspired by the Japanese Anime sub-genre of "emotional teenagers and giant fighting robots". I also designed a graphic "access card" with clear and foil reflective elements, a reward for some Kickstarter backers of the game. The graphic elements and typography were chosen to create a sci-fi/near-future feel for the text, without sacrificing clarity or ease of use.

Tears of a Machine is a role-playing game by Russell Collins (visit it here). All of the illustrations seen here are by Jennifer Rodgers (visit her here).

Title Logo 

Title Logo 

CRC Card Printers Proof

CRC Card Printers Proof

CRC Card Design & Digital Rendering

CRC Card Design & Digital Rendering

Title Logo Cover Variation

Title Logo Cover Variation

Finished CRC Card

Finished CRC Card

Tears_Cover-01.jpg
Tears_Spread_1.jpg

Shahida

A visually striking cover, with resonance to the Lebanese flag, that asks the viewer to investigate the meaning of the title. The stark, bold color choices contrast with the found image of graffiti found in Beirut in order to both arrest the viewer and draw them in for more.

Client testimonial: "Nathan did an amazing job with one of the trickiest design challenges I've ever inflicted on a layout person - no flash, all punch."

I also designed a primarily reading text that reflected the first book in this series (Spione, layout design by Matt Snyder), with clear navigation aids. The text is a historical/social account, with one chapter containing a game that can be played using the rest of the book to inform the players. In addition, I created clear diagrams of complicated relationships between different factions and parties involved with the Lebanese civil war at different periods in time, as seen in the spreads below.

Shahida is a book-and-game by Ron Edwards (visit it here).

shahida_spread_1.jpg
shahida_spread_2.jpg

Sorcerer Upgrade

Integrating new annotations into an existing text (see the Kickstarter project here). The author wanted to preserve the original layout as much as possible, while providing extensive notes on the existing material. We decided to maintain the original text on the left-hand pages while providing the annotations on the facing right-hand pages, much as an interlinear translation/teaching text places the same content in two languages on one spread.

My typography decisions were made to both integrate with the existing text and communicate the contemporary nature of the annotations. Where the annotations flowed onto the next page, I grayed-out the same facing page on the next spread in order to keep later pages consistent. I used non-standard page numeration in order to maintain the page references in the original text (one page number applies to the two-page spread).

Sorcerer is a game by Ron Edwards (visit it here), and the original layout was done by Paul Mason. 

Einstein's Dreams

Envisioning the text of Alan Lightman's Einstein's Dreams as a promotional poster (top) and book (cover and interior spreads below) in a fashion that conveyed my personal interpretation of the multivalent text.