ndpdesign

independent games & design by Nathan D. Paoletta

Backer Special 7

Nathan PaolettaComment

The seventh Design Games backer special. Originally released May 2016.

We talk about participating in capitalism, different ways of consuming media and what lessons we can learn from modern platforms and use them to think about alternative models of funding game play as well as game production.

Backer Special 5

Nathan PaolettaComment

The fifth Design Games backer special. Originally released March 2016.

We talk about frustration with technology, how technology leave us behind sometimes, how designers should (or can) think about their users, how physical interactions drive design and then how we can use technology to drive game design.

Backer Special 4

Nathan PaolettaComment

The fourth Design Games backer special. Originally released December 2015.

We talk about the year (2015) in review, personally as opposed to professionally. We discuss working patterns and habits, how we manage working for ourselves, and how we handle our physical environments - books, in particular.

Backer Special 3

Nathan PaolettaComment

The third Design Games backer special. Originally released November 2015.

We talk about self-identification as creators, the idea of validation, gatekeeping and the ongoing effort to bring what you do and who you are together; we also discuss accents and diction and thinking critically about language.

Backer Special 2

Nathan PaolettaComment

The second Design Games backer special. Originally released October 2015.

We talk about formal features, using design vocabulary, movies, the meaningful differences between “editions” of games, how gamers think about their play habits and how the publishing landscape has changed over the last 10 years.